While the stage's height is nothing to write home about, the horizontal distance between each wall makes the stage substantially wide, which gives combatants plenty of room to take in all of the background scenery. Numerous rocky pillars of varying sizes rise up from under the water behind the wooden pier, the largest of which blocks the view of a loop-de-loop rock formation that resides in the background, requiring the stage's camera to be moved over to the far left side to make its presence known a small lighthouse can also be found by shifting the stage's camera over to the far left side, and a smaller section of pier can be viewed by moving the camera over to the opposite end of the stage. Luneth's Emerald Coast stage uses assets of the titular level from Sonic Adventure DX: Director's Cut taken from The Textures Resource, with the fight taking place on a wooden pier resembling the one that Sonic was running on when he was being chased by an Orca.
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